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Research on 16- to 18-year-olds (n = 1155) suggest that loot boxes cause problem gambling among older adolescents, allow game companies to profit from adolescents with gambling problems for massive monetary rewards. Strategies for regulation and restriction are proposed.
Research on 16- to 18-year-olds (n = 1155) suggest that loot boxes cause problem gambling among older adolescents, allow game companies to profit from adolescents with gambling problems for massive monetary rewards. Strategies for regulation and restriction are proposed.
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